elcome Very Happy
In this TuT I will attempt to teach unskilled mappers how to make something a little bit more complex this is only the first part of 2 parts to learn enough.
So In this TuT I'll teach you the basics and important tips and settings.
Well first off your gonna need gtk radiant and if you don't already have it go here and download the programs needed and follow the read-me.
http://gzmap.sourceforge.net/forums/viewtopic.php?t=317
Now that you have this crucial program lets get started...you should have already followed the program's read-me and set up your directory and gunz files, so now start gtk radiant.
Alright now that it's loaded up let's set it up to get the best from it...go to edit and pick preferences. Now choose layout and at the top of the menu you should see pictures of boxes with xyz ect. in them choose the third from the left and press ok. Ok so now that you chose this I'll tell you what they are.
xyz are coordinate planes which are basically used in every grid such as the one used in gtk.
x = left to right y = up and down z = center to back or a 3rd dimension
but in gtk to the mapper x looks like width and y looks like length while z looks like heigth.
Ok before we go on heres a list of commands.
F1 - Brings up the help menu
Insert/Delete - Zooms in/out of a window
Escape - Deselects any selected brushes/entities
Shift-leftclick - This selects or deselects the brush/entity you click on
Numpad keys - Changes the grid size
ctrl-c - Copy the selected entity/brush
ctrl-v - Paste the previously copied entity/brush
t - Brings up the texture-picker.
ctrl-shift-leftclick - Selects just the face of a brush (one at a time)
ctrl-shift-alt-leftclick - Selects/Deselects the faces of a brush (as many as you want)
d / c -Move the camera vertically
In the next TuT I'll show you how to make a spike pit with a platform.
Credit:
Who ever make this lol.
In this TuT I will attempt to teach unskilled mappers how to make something a little bit more complex this is only the first part of 2 parts to learn enough.
So In this TuT I'll teach you the basics and important tips and settings.
Well first off your gonna need gtk radiant and if you don't already have it go here and download the programs needed and follow the read-me.
http://gzmap.sourceforge.net/forums/viewtopic.php?t=317
Now that you have this crucial program lets get started...you should have already followed the program's read-me and set up your directory and gunz files, so now start gtk radiant.
Alright now that it's loaded up let's set it up to get the best from it...go to edit and pick preferences. Now choose layout and at the top of the menu you should see pictures of boxes with xyz ect. in them choose the third from the left and press ok. Ok so now that you chose this I'll tell you what they are.
xyz are coordinate planes which are basically used in every grid such as the one used in gtk.
x = left to right y = up and down z = center to back or a 3rd dimension
but in gtk to the mapper x looks like width and y looks like length while z looks like heigth.
Ok before we go on heres a list of commands.
F1 - Brings up the help menu
Insert/Delete - Zooms in/out of a window
Escape - Deselects any selected brushes/entities
Shift-leftclick - This selects or deselects the brush/entity you click on
Numpad keys - Changes the grid size
ctrl-c - Copy the selected entity/brush
ctrl-v - Paste the previously copied entity/brush
t - Brings up the texture-picker.
ctrl-shift-leftclick - Selects just the face of a brush (one at a time)
ctrl-shift-alt-leftclick - Selects/Deselects the faces of a brush (as many as you want)
d / c -Move the camera vertically
In the next TuT I'll show you how to make a spike pit with a platform.
Credit:
Who ever make this lol.