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[Tut] Custom items Empty

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    [Tut] Custom items

    Meow
    Meow
    Gold Crown
    Gold Crown


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    [Tut] Custom items Empty [Tut] Custom items

    Post by Meow Thu May 07, 2009 7:18 pm

    Credz go to St~yx of RageZone.
    This will help quite a few who wants to make their own models for GunZ. Maybe it'll get stickied Very Happy.



    1.) Getting Started



    To start modeling, you'll need the following:


    * .ELU Exporter script (http://forum.ragezone.com/f496/elu-b...porter-501172/)
    * .ELU Importer script (http://forum.ragezone.com/f245/elu-a...porter-488857/)
    * Python (Without Python, you can't run Blender.) (http://forum.ragezone.com/f245/elu-a...7/#post4297496)
    * Blender (http://forum.ragezone.com/f245/elu-a...7/#post4297496)
    * A GunZ Client you can edit. (Like TrinityGunZ; http://trinityent.tk/)
    * Stock picture. I'll be making a cookie :3. (http://infinitejestchallenge.files.wordpress.com/2008/01/chocolate_chip_cookie.jpg)



    2.) Modeling



    There's a few commands/hotkeys you'll need to remember, so check out http://wiki.blender.org/index.php/Reference/Hotkey_Map for help.



    Starting off, open Blender, then press 7 on the number pad (Enable Num lock.). You should get a view like this;



    This image has been resized. Click this bar to view the full image. The original image is sized 1680x1050.




    Next you'll need to open a background image. Click the View tab and pick Background Image..



    This image has been resized. Click this bar to view the full image. The original image is sized 828x637.




    A small window will appear, press the open button, then load. Find the picture that you'll be making for a model. I'll be making a cookie. (Note: I changed my image from jpg to a tga.dds file.)



    (Press 7 if you don't see an image) Zoom in 'till the image fits well in the window.



    This image has been resized. Click this bar to view the full image. The original image is sized 1680x1050.




    Create a plane (Tap space, Add -> Mesh -> Plane). You should see a square on your screen. If you don't, try zooming out and grab (Press G) and put it on the middle of the image. Remember to keep your view at the right spot, if you mess up the camera you can always press 7 on the numberpad. Try shift + middle mouse button to pan the view.



    After that, go into Edit Mode.



    This image has been resized. Click this bar to view the full image. The original image is sized 1680x1050.




    In Edit Mode, you should see 4 dots on each point on the plane. Those are called verticles. Press one verticle with your right mouse button and press delete. Oh, and if you do something wrong, press Ctrl + Z to undo.



    This image has been resized. Click this bar to view the full image. The original image is sized 1680x1050.




    Do this to another verticle 'till all you get is a line left.



    This image has been resized. Click this bar to view the full image. The original image is sized 843x278.




    Now, select one verticle and press G (Grab). This is the tracing part, if you ever rendered an image on Photoshop using the pentool, this is the exact same idea. Place the verticle you grabbed and place it on the edge of your stock image. Then take the second verticle and place it near the edge of the image.



    I'll be starting from the bottom to the top.



    This image has been resized. Click this bar to view the full image. The original image is sized 839x672.




    Select a verticle and press E. There should be a line coming out of your selected verticle. Place it near the edges of your stock, kinda like tracing.



    This image has been resized. Click this bar to view the full image. The original image is sized 839x672.




    This image has been resized. Click this bar to view the full image. The original image is sized 839x672.




    Now, when your nearly finished, you need to join the end together. Here's how:



    This image has been resized. Click this bar to view the full image. The original image is sized 1428x224.




    Now your done with that part. Now to make it 3D.

    Press A twice. All the lines and verticles should be highlighted. Then press Shift + F to fill in your plane.



    note: Since I can only put 10 images on 1 post, I'm going to give links to the image.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step11.png







    Press 3 on the numberpad, and zoom out. Bring the plane you filled in down to the green line. (Press G, remember to have the whole plane selected!)



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step12.png



    Press E and select region.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step13.png



    Lower it down to a good size.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step14.png



    Now you're done with the 3D part. Next up is texture.



    3.) Texturing your model.



    Press 7 on the numberpad and select all (A, your model will be highlighted yellow).



    Now to make 2 split windows:



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step15.png



    On the second view, change it to UV/Image Editor.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step16.png



    Open up the image you used for your model tracing.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step17.png



    ^ If it isn't in that tab, go to the Image tab -> Open and find it. After you got your pic, go to the model window (The first one) and press U. Select Project From View.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step18.png



    Go on your second window (UV/Image Editor) and fit the outline on the image. Use S to Scale, G to Grab, and R to Rotate.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step19.png



    Switch to Object mode + Textured/shaded.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step21.png



    There you have it. A 3D cookie :3. I know, it looks choppy and poorly made. But you can do a few things to make it look more professional.



    4.) Saving your Custom Model.



    Important note: the size of the texture needs to be a multiple of 4. So I saved my image as a 444x444.



    Time to use that bottom panel. Press the Shading tab (F5) and Add New.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step24.png



    You need to save your model with a material (mat) or you'll get an error at saving.



    Load the image your using for the texture.



    Now save your cookie ;o.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/step25.png



    Decompile the model.mrs on the server you'll be checking your edit on, and place it in the right folder. Remember to include the texture file along with the ELU, and test it out.



    https://2img.net/h/i20.photobucket.com/albums/b232/1likepix1/Gunz2008-12-1617-52-53-36.png



    End of tutorial.



    Credits:

    Code:
    Phantom* - Creating the scripts

    Koreans - Teaching me how to model.

    Prip - Teaching Koreans how to model ;o.

    Whoever took the stock picture - Looks yummy.

    Vixen finding mistake
    Skittle
    Skittle
    Ruby Wand
    Ruby Wand


    Posts : 168
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    [Tut] Custom items Empty Re: [Tut] Custom items

    Post by Skittle Fri May 08, 2009 4:40 pm

    o-o confusing but nice

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